29 vector<int>
d2i(vector<double>);
30 vector<double>
i2d(vector<int>);
31 vector<vector<int> >
d2i(vector<vector<double> >);
32 vector<vector<double> >
i2d(vector<vector<int> >);
34 bool operator == (vector<double> &,vector<double> &);
35 bool operator == (vector<vector<double> > &, vector<vector<double> > &);
36 vector<vector<double> >
eig(vector<vector<double> >);
37 vector<vector<double> >
eig2(vector<vector<double> >);
38 vector<double>
cm(vector<vector<double> > positions, vector<double> weights = vector<double>(0));
39 vector<vector<double> >
cov(vector<vector<double> >, vector<double> = vector<double>(0));
40 double mean_angle(vector<vector<double> > pts, vector<double> c);
41 vector<double>
operator + (vector<double>,vector<double>);
44 void operator += (vector<complex<double> >&, vector<complex<double> >);
46 vector<int>
operator + (vector<int>,vector<int>);
47 vector<int>
operator - (vector<int>,vector<int>);
48 vector<double>
operator - (vector<double>,vector<double>);
49 vector<vector<double> >
operator +(vector<vector<double> >,vector<vector<double> >);
50 vector<vector<complex<double> > >
operator +
51 (vector<vector<complex<double> > >&,vector<vector<complex<double> > >&);
52 void operator += (vector<vector<double> >&, vector<vector<double> >);
53 void operator += (vector<vector<complex<double> > >&,
54 vector<vector<complex<double> > >&);
55 vector<vector<double> >
operator -(vector<vector<double> >,vector<vector<double> > );
56 double operator * (vector<double>,vector<double>);
57 double operator * (vector<complex<double> >,vector<complex<double> >);
59 double operator * (vector<int>,vector<double>);
60 vector<vector<double> >
operator % (vector<double>,vector<double>);
61 vector<vector<int> >
operator % (vector<int>,vector<int>);
62 vector<double>
operator * (
double,vector<double>);
63 vector<complex<double> >
operator * (
double,vector<complex<double> > );
65 vector<double>
operator * (
double,vector<int>);
66 vector<vector<double> >
operator * (
double,vector<vector<double> >);
67 vector<vector<double> >
operator * (
double,vector<vector<int> >);
68 vector<double>
operator * (vector<vector<double> >,vector<double>);
69 vector<double>
operator * (vector<vector<double> >,vector<int>);
70 vector<int>
operator * (vector<vector<int> >,vector<int>);
71 vector<vector<double> >
operator *
72 (vector<vector<double> >,vector<vector<double> >);
73 vector<vector<complex<double> > >
operator *
74 (vector<vector<complex<double> > >,vector<vector<complex<double> > >);
75 vector<vector<double> >
transpose(vector<vector<double> >);
76 vector<vector<int> >
transpose(vector<vector<int> >);
77 vector<vector<complex<double> > >
transpose(vector<vector<complex<double> > >);
78 double norm(vector<double>);
79 double norm(vector<int>);
80 vector<double>
operator ^ (vector<double>,vector<double>);
81 vector<double>
e(
int,
int);
82 vector<vector<double> >
inverse(vector<vector<double> >);
83 ostream& operator<<(ostream& out,vector<vector<complex<double> > > v);
84 ostream& operator<<(ostream& out,vector<complex<double> > v);
85 ostream& operator<<(ostream& out,vector<vector<double> > v);
86 ostream& operator<<(ostream& out,vector<vector<int> > v);
87 ostream& operator<<(ostream& out,vector<double> v);
88 ostream& operator<<(ostream& out,vector<int> v);
89 ostream& operator<<(ostream& out,vector<bool> v);
90 vector<vector<double> >
ident(
int);
91 vector<double>
zero(
int);
92 vector<vector<double> >
zero_mat(
int);
93 vector<vector<double> >
rotmat(vector<double>,
double);
94 vector<double>
rotate(vector<double>,vector<double>,
double);
95 vector<vector<double> >
rot_align(vector<double> v, vector<double> target);
96 double trace(vector<vector<double> >);
97 void rep_rot(vector<vector<double> >,vector<double> *,
double *);
98 double quad_form(vector<double>,vector<vector<double> >,vector<double>);
99 double quad_form(vector<int>,vector<vector<double> >,vector<int>);
100 vector<vector<double> >
diag(vector<double>);
101 vector<double>
euler(vector<double>);
103 vector<vector<double> >
kill_row(vector<vector<double> >,
int);
104 vector<vector<double> >
kill_col(vector<vector<double> >,
int);
107 vector<double>
getNormal(
const vector<double> &,
const vector<double> &);
108 double getAngle(
const vector<double> &,
const vector<double> &);
109 double getAngle(
const vector<double> &,
const vector<double> &,
const vector<double> &normal);
111 vector<complex<double> >
operator + (vector<complex<double> >&,
112 vector<complex<double> >&);
113 vector<double>
projection(vector<double> v, vector< vector<double> > space);
115 vector<vector<double> >
rank_reduce(vector<bool> dof, vector<vector<double> >);
116 vector<double>
rank_reduce(vector<bool> dof, vector<double>);
117 vector<int>
rank_reduce(vector<bool> dof, vector<int>);
119 vector<double>
expand(vector<bool> dof, vector<double>);
124 vector<int>
histogram(vector<double>,
double bin_size=1.0);
125 vector<int>
sort(vector<int>);
126 vector<double>
sort(vector<double>);
127 vector<int>
ranks(vector<double>);
128 double max(vector<double> v);
129 double min(vector<double> v);
130 int max(vector<int> v);
131 int min(vector<int> v);
132 vector<int>
reorder(vector<int>);
133 vector<vector<double> >
permute(vector<vector<double> >, vector<int>);
134 vector<double>
permute(vector<double>, vector<int>);
141 LU(vector<vector<double> >);
142 vector<vector<double> > mat();
148 vector<double>
lubksb(
LU,vector<double>);
149 vector<double>
linefit(vector<double>,vector<double>);
150 vector<double>
linefit_or(vector<double>,vector<double>);
151 vector< vector<double> >
axisfit( vector< vector<double> > p );
152 double angle(
double,
double);
153 double angle(vector<double>);
155 vector<complex<double> >
fourier(vector<double> &v,
int n, vector<double> &s,
157 vector<complex<double> >
fourier2(vector<double> *v,
int n, vector<double> *s,
158 vector<double> *c,vector<int> q);
159 double fourier_sum(vector<complex<double> > f,
double x);
162 vector<double>
gaussian_fit (vector<vector<double> > v);
163 int argmax (vector<double>);
165 vector<double>
splined(vector<double> &);
166 double spline(vector<double> &f, vector<double> &d2f,
double x);
167 vector<vector<double> >
spline_dy2(vector<vector<double> > &);
168 double spline2 (vector<vector<double> > &f, vector<vector<double> > &d2f_dx2,
170 vector<double>
dspline(vector<double> &, vector<double> &,
double);
171 vector<double>
dspline2(vector<vector<double> > &f, vector<vector<double> > &ft,
172 vector<vector<double> > &dx2, vector<vector<double> > &dy2,
174 vector<double>
circle_fit(vector<vector<double> > &, vector<double>);
175 vector<double>
circle_fit_or(vector<vector<double> > &, vector<double>);
177 double binomial (
int n,
int k,
double p);
178 void concatenate(vector<vector<int> > &a, vector<vector<int> > &b);